official zingy website
places i exist
things i have published
things i haven't published
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ReLink: AOT analysis for dynamically linking (like you would with any C++ dll) to native applications that have partial debugging symbols (see below)
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Minecraft Bedrock Edition (Windows 10/UWP, C++ codebase) modding
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Hotline: HTTP scaning and content archiving tooling, mostly used for games. different frontend per product with shared backend
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Weevil World archive and custom server (play)
- "fan-run" revival of multiplayer unity game
- development process of the homepage:
- 32,952 files, mostly from sister game Binweevils
- tech: Hotline (early version) + ArcticFox + ASP.NET Core + Protobuf + uTinyRipperCore
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8 Ball Pool (flash version) archive and basic server implementation (demo tweet)
- 69,215 files
- tech: Hotline + ArcticFox + ASP.NET Core
- PList2021: apple binary property list (plist) parser
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PoolParser / paulina: pool phyisis engine with desktop and (newer) web ui
- Protobuf + PList2021 + ASP.NET Core + Stl.Fusion + Blazor + WPF + ImageSharp + EaselJS
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rendering engine
- sharpdx + d3d11 + sdl2 + integration with multiple other projects ;)